#include "BrightnessProcessor.h"
#include <QDebug>
BrightnessProcessor::BrightnessProcessor()
{
}

void BrightnessProcessor::preRender()
{

    qDebug() << glGetError();
    glMatrixMode(GL_COLOR);
    qDebug() << glGetError();
    glScalef(1.25f, 1.25f, 1.25f);
    qDebug() << glGetError();
    glMatrixMode(GL_MODELVIEW);
    qDebug() << glGetError();
}

void BrightnessProcessor::apply()
{

}
